PogoCheats Forum

News and Updates => Latest Pogo News => Topic started by: Mayhem on October 21, 2009, 01:39:14 PM

Title: Puck's Peak
Post by: Mayhem on October 21, 2009, 01:39:14 PM
Puck's Peak is currently being beta tested. Here is some screenshots of the new game.

(https://www.pogocheats.net/proxy/?http://www.pogocheats.net/stuff/pucks-peak/pp.png)




(https://www.pogocheats.net/proxy/?http://www.pogocheats.net/stuff/pucks-peak/pp2.png)




(https://www.pogocheats.net/proxy/?http://www.pogocheats.net/stuff/pucks-peak/pp3.png)




(https://www.pogocheats.net/proxy/?http://www.pogocheats.net/stuff/pucks-peak/pp4.png)




(https://www.pogocheats.net/proxy/?http://www.pogocheats.net/stuff/pucks-peak/pp5.png)




Puck's Peak is a totally new experience on Pogo! It's up to you to help the Pucks unlock their maximum potential and make their King proud. Get ready to explore some of the strangest and most fantastic worlds you've ever seen!



Gameplay


In order to be successful in the world of Puck's Peak, you must become adept at balancing (literally!) the shapes you're presented with and your chosen Puck's special ability. Together, your ability to plan ahead and, more importantly, to improvise when things don't necessarily go your way will determine your ultimate success.


Selecting and Placing Shapes


So, first things first! In order to reach your selected goal height, you'll need to start stacking up shapes to overlap the checkpoints near the top of the screen. To select a shape, simply position the mouse cursor over one of the two shapes being carried by the eyeball creatures in the upper-left corner of the screen, then click the left mouse button to grab it. If you click and immediately let go, you'll be in "stick and click" mode – that means the shape won't fall until you click the mouse button again to drop it. However, if you instead click and hold the left mouse button after selecting and moving the shape around, letting go of the mouse will immediately cause it to fall.


Rotating a Shape


You can certainly play the game without altering the shapes as they appear, but that's not always practical or advisable – rotating shapes gives you the freedom to organize how you see fit, as well as the ability to recover from mistakes. There are several different ways to rotate a shape, using both the keyboard and the mouse – feel free to use whichever suits you best.

Keyboard:
Arrow Right – rotate 11.25 degrees clockwise
Arrow Left – rotate 11.25 degrees counter-clockwise
Arrow Down – rotate 1 degree clockwise
Arrow Up – rotate 1 degree counter-clockwise
Mouse:
Mouse-wheel Down – rotate 11.25 degrees clockwise
Mouse-wheel Up – rotate 11.25 degrees counter-clockwise
Nudging a Shape


After a shape has been placed on a base or another shape, you can influence it slightly with the nudge command. As with rotation, you can nudge with both the mouse and the keyboard.

Keyboard:
Arrow Right – nudge right
Arrow Left – nudge left
Mouse:
Mouse-wheel Down – nudge right
Mouse-wheel Up – nudge left
Free Selection


At any time, you can select any unlocked shape and attempt to move or nudge it. This is usually easiest when the shape is resting on its own and doesn't have other shapes stacked on or otherwise obstructing it – you can still try, but don't expect it to be without risk!


Locking the Tower


Any time any of your shapes is resting on another shape and touches the checkpoint, a countdown timer will appear – starting at "3", then "2", then "1", and finally locking into place. The shape can be falling while the countdown continues – so long as it's still touching the checkpoint after the "1" is registered, anything goes. However, you can't use a power-up, nudge, or use another shape to keep the tower intact without interrupting the countdown. In other words, you have a lot of influence, but your tower has to "stand" on its own merits.


Strikes


Each time you drop a shape off the bottom of the screen, you'll be charged with a single "strike" that gets accounted for on the Strike board on the right side of the screen. You can survive up to a total of 15 strikes – that is, 15 individual shapes – before the game ends. After that, your game is over and you'll receive completion credit up to the last checkpoint you passed. You can always Undo a move that causes you to get a strike, but the strike itself is not recovered. Just remember that if you undo a move before any shapes fall off-screen, it's a no-harm/no-foul situation.
Title: Re: Puck's Peak
Post by: who me? on October 21, 2009, 01:41:09 PM
 shocked.gif  What the heck is it?
Title: Re: Puck's Peak
Post by: sassy3578 on October 21, 2009, 01:41:59 PM
is this like a tetris style of game?
Title: Re: Puck's Peak
Post by: Mayhem on October 21, 2009, 01:44:22 PM
You just have to stack / balance the pieces on top of each other - until you reach that green bar.
Title: Re: Puck's Peak
Post by: sassy3578 on October 21, 2009, 01:45:31 PM
cool, i think,  lol   sounds easy enough
Title: Re: Puck's Peak
Post by: Mayhem on October 21, 2009, 01:50:27 PM
This is also a flash game, not java - just like Beaker Creatures
Title: Re: Puck's Peak
Post by: Stinkerbell on October 21, 2009, 01:51:46 PM
Quote from: Mayhem on October 21, 2009, 01:50:27 PM
This is also a flash game, not java - just like Beaker Creatures

Is that a good thing?  Seems like java is always giving people fits.
Title: Re: Puck's Peak
Post by: C~M on October 21, 2009, 01:57:55 PM
is the auto ready yet? whistle.gif tongue.gif embarrassed.gif
Title: Re: Puck's Peak
Post by: Hocky on October 21, 2009, 02:09:48 PM
 asleep.gif  Boring!  asleep.gif
Title: Re: Puck's Peak
Post by: Joe C on October 21, 2009, 08:45:35 PM
Thanks for the update! tumbsup.gif
Title: Re: Puck's Peak
Post by: disneyland lady on October 22, 2009, 05:28:11 AM
Quote from: sassy3578 on October 21, 2009, 01:41:59 PM
is this like a tetris style of game?
I agree that this looks like Tetris only with new graphics. I guess like all the good movie plots, all the games have already been made.
Title: Re: Puck's Peak
Post by: MsMissy on October 22, 2009, 07:27:45 AM
Its looks like a fun game, but doesnt look easy too do at my age. will try as i always do on every new game. Tks for the ino.  beer11.gif
Title: Re: Puck's Peak
Post by: heavenVCandrews on October 22, 2009, 07:36:31 PM
it looks fun to me too.Good thing pogo is concentrating on new games.
Title: Re: Puck's Peak
Post by: RedSoxH8erGOYANKS on October 23, 2009, 05:51:29 AM
This game looks so cheesey to me lol.. But I guess I need to to try it first to see if I like it or not.. I am not all that excited for it..
Title: Re: Puck's Peak
Post by: disneyland lady on October 23, 2009, 06:11:23 AM
Quote from: heavenVCandrews on October 22, 2009, 07:36:31 PM
it looks fun to me too.Good thing pogo is concentrating on new games.
Was that sarcasm? Cuz I don't think this looks like a new game just a new name. I do like the Twitterlike graphics.
Title: Re: Puck's Peak
Post by: Gijoey on October 23, 2009, 09:56:04 AM
Cool! Since i was one of the " choosen " ones to beta test i guess ill go play it!  cheerleading.gif
Title: Re: Puck's Peak
Post by: Joe C on October 23, 2009, 12:31:17 PM
Quote from: Gijoey on October 23, 2009, 09:56:04 AM
Cool! Since i was one of the " choosen " ones to beta test i guess ill go play it!  cheerleading.gif
When I get to be a Beta CHEATER then I might play along.... tumbsup.gif
Title: Re: Puck's Peak
Post by: Frogger on October 23, 2009, 12:42:58 PM
This does not even look fun-I'd hate to abuse an auto to even play it but that's probably the only way it will get played.  giggle2.gif
Title: Re: Puck's Peak
Post by: FreecellFanny on October 24, 2009, 06:46:42 AM
How wonderful, another cheap, cheesy, crappy graphics game.  bubblegum.gif
Title: Re: Puck's Peak
Post by: Mayhem on October 27, 2009, 10:34:53 PM
You'll definitely want to use a cheat for this one.
Title: Re: Puck's Peak
Post by: disneyland lady on October 28, 2009, 06:27:06 AM
Pogo has gone green and most of the new games now are recycled from game boards. We just had Battleship and RISK is coming up. I still think we are gonna have Candy Land and Chutes and Ladders to look forward to. EA <b>does</b> make games, albeit sports mostly but you would think they could develope something unrecycled.
Title: Re: Puck's Peak
Post by: Stinkerbell on October 28, 2009, 09:41:55 AM
Quote from: disneyland lady on October 28, 2009, 06:27:06 AM
Pogo has gone green and most of the new games now are recycled from game boards. We just had Battleship and RISK is coming up. I still think we are gonna have Candy Land and Chutes and Ladders to look forward to. EA <b>does</b> make games, albeit sports mostly but you would think they could develope something unrecycled.

Recycle, Reuse, Regurgitate!
Title: Re: Puck's Peak
Post by: Joe C on October 28, 2009, 09:52:19 AM
Quote from: Stinkerbell on October 28, 2009, 09:41:55 AM
Recycle, Reuse, Regurgitate!
When will Pogo add ranks to an existing game again? Last time was Tri-Peaks 1/20/2009. Of course, since Pogo screwed up the launch and did not give people credit for all the games they won after ranking out, Pogo probably does not want to get bombarded with complaints. tumbsup.gif
Title: Re: Puck's Peak
Post by: redhotbabydoll on October 28, 2009, 05:59:35 PM
 tumbsup.gif Thanks for the update.
Title: Re: Puck's Peak
Post by: Mayhem on October 30, 2009, 03:45:46 PM
I've added the "How to play" instructions on the first post - below the screenshots.
Title: Re: Puck's Peak
Post by: Mistyeyed on October 30, 2009, 04:20:25 PM
if they are going to continue putting out games for preschoolers..please dont offer badges with them....geez..what a lousy looking game..
Title: Re: Puck's Peak
Post by: wnn725 on November 04, 2009, 07:07:52 PM
I agree  it does not look to exciting   but then it may be not too bad  gonna have to wait and see if I like it  or will  my uncle auto play it   lol cheesy.gif
Title: Re: Puck's Peak
Post by: 20thCenturyRox on January 30, 2010, 08:07:01 AM
Oh happy happy joy joy, we have a challenge in this stupid game next week.  I swear, this game makes me feel like I'm back in kindergarten.

Terrible Terrible game.  Pogo should be ashamed of themselves.
Title: Re: Puck's Peak
Post by: Squid on January 30, 2010, 09:03:11 AM
Some folks like it.  Also, Pogo is a family friendly site.... I'm sure some kids enjoy the game.  The game is so simple that the challenge is going to be quite easy, I'm sure.
Title: Re: Puck's Peak
Post by: Stinkerbell on January 30, 2010, 10:09:34 AM
Quote from: Squid on January 30, 2010, 09:03:11 AM
Some folks like it.  Also, Pogo is a family friendly site.... I'm sure some kids enjoy the game.  The game is so simple that the challenge is going to be quite easy, I'm sure.

***WARNING*** This is a dangerous game!!!  I nearly sprained my finger trying to get the block to sit steady on the platform thingy.
Title: Re: Puck's Peak
Post by: Joe C on January 30, 2010, 10:28:16 AM
Quote from: Stinkerbell on January 30, 2010, 10:09:34 AM
***WARNING*** This is a dangerous game!!!  I nearly sprained my finger trying to get the block to sit steady on the platform thingy.
That will teach you not to play Pogo games by hand!
hysterical.gif
Using a cheat program. Saving fingers and wrists all across the Pogo World!
tumbsup.gif
Title: Re: Puck's Peak
Post by: MsMissy on January 31, 2010, 07:12:17 AM
I agree with alot of you, pogo seems to be making to mant kids game & they are not easy. Gonna have to buy Auto for this & i cant get all of them to stay where i want them.  sad.gif
Title: Re: Puck's Peak
Post by: S1lent on April 10, 2014, 10:50:27 PM
Greetings,
This one was kinda fun.
S1lent
Title: Re: Puck's Peak
Post by: Squid on April 11, 2014, 03:05:46 AM
I love how mindless the game is when you just want to plod along... playing a game.  I almost always add the challenge to the game of not being able to turn the pieces in any way.  They MUST be put on the platform in the orientation in which they hang there.  It's still easy that way, too, just a tad more interesting.