November 04, 2025, 04:02:04 AM

This week's Club Pogo challenges!
Phlinx II : Drop 580 purple stones this week!
Tri-Peaks Solitaire HD : Open 24 chests this week!
Wheel of Fortune : Guess 170 consonants correctly in classic round this week!


Main Menu

Post reply

The message has the following error or errors that must be corrected before continuing:
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.
Note: this post will not display until it has been approved by a moderator.
Other options
Verification:
Please leave this box empty:
Shortcuts: ALT+S post or ALT+P preview

Topic summary

Posted by jarjar
 - June 05, 2009, 06:28:19 PM
Quote from: Homer on June 05, 2009, 04:59:22 PM
I couldn't tell you. I've been done with that game. dancing16.gif
And from me also slap1.gif slap1.gif slap1.gif slap1.gif elf2.gif slap1.gif
Posted by Squid
 - June 05, 2009, 05:05:14 PM
Quote from: Homer on June 05, 2009, 04:59:22 PM
I couldn't tell you. I've been done with that game. dancing16.gif

swear2.gif slap1.gif swear2.gif slap1.gif swear2.gif
Posted by arniebear
 - June 05, 2009, 05:01:27 PM
Mine asks at the beginning if I care about tokens and if you say yes it will run slow, otherwise it pops them superfast and you will not get credit for tokens or even the right amount of prizes during a badge.
Posted by Homer
 - June 05, 2009, 04:59:22 PM
Quote from: Squid on June 05, 2009, 03:18:58 PM
Correct me if I'm wrong... but doesn't it run slow, also, because if it runs quickly, you don't get credit for the balloons popped?  We need 2,000,000 pops so I want every one to count!

I couldn't tell you. I've been done with that game. dancing16.gif
Posted by Squid
 - June 05, 2009, 03:18:58 PM
Correct me if I'm wrong... but doesn't it run slow, also, because if it runs quickly, you don't get credit for the balloons popped?  We need 2,000,000 pops so I want every one to count!



Edited to say:  Ooops, I meant prizes counted, not balloons popped.  "My bad"
Posted by Homer
 - June 01, 2009, 08:07:52 AM
It runs slow because of the animations
Posted by disneyland lady
 - June 01, 2009, 07:55:10 AM
You should have probably posted this over in Technical Issues for a quicker answer. I noticed that ThunderpopperII works best on skill level 2 or even 3. It hangs on skill level 1. And make sure you have the settings so that it does not sit for more than 6 seconds of thinking time. Hope this helps.
Posted by rhino
 - June 01, 2009, 07:24:31 AM
Can someone tell me why my poppit program runs slow. I have tried everything i know to speed it up and it still pops them slow. Any ideas or suggestions???? Thanks